This issue of img journal aims to question the dialectic between ‘distance’ and ‘proximity’ in the configurations and reconfigurations made possible by new media from a long-term historical and theoretical perspective. As Carlo Ginzburg (2019) points out, within Western culture the term ‘distance’ takes on both a concrete and a metaphorical meaning and its social, ethical and political implications need, today more than ever, to be investigated.
Spheres of action. The technological shifting of control
Separating bodies, synchronising minds. The role of digital technology in mediating distance
Close-up-ness. Masks, Screens, and Cells
The distances of presence. What does it mean to be online and offline with others?
So near, yet so far. Migration, the Mediterranean, and a murderous modernity
Takis Zenetos’s Conception of Remoteness. Tele-operations as Socio-technological Transformations
Isolated together. Floor signage in the times of pandemic and partitioning of our common spaces
Reunited? On the Aesthetics and Rhetoric of Meeting the Dead through Virtual Reality
Remediating the distance from the divine. An archaeological essay. Doctored Photographs – Exhibition devices – Cinematographic Effect
Let’s reset the clock. Family Footage to Remediate Distance Created by Mourning
Apology for technical distance. But beware the feedback!
Networked Screens.Topologies of Distance and Media Regime of Immunization
Human Screens. Bodies, Media, and the Meaning of Violence
How Far is the Future?
Notes on the proxemics of the “non place-time”
Immediacy and its Hidden Infrastructure. When Amazon Extends its Delivery Delays During the Covid-19 Pandemic
Code, desire and conjuring – on the magic fabric of contemporary computing technologies
Reshaping Teacher-Student Interaction in the Virtual Classroom. A Case Study
Making Things Talk. Hoard, Collection, Archive
Hermann Maertens’ Der Optische-Maassstab and the Photography of Architecture
Digital technologies, motion recognition and analysis of basic movements for improving the teaching of ballet dance. The digital double of the PASSAY project
Visual narratives in videogames. How videogames tell stories through graphical elements